![]() ![]() Both games were also enhanced for PC, with fully-accelerated PhysX particles adding increased destruction and bits of debris that could swirl around in the wind. Both Arkham Asylum and Arkham City set visual standards on the Xbox 360 and PS3, and in spite of some small performance struggles, they rendered their highly-stylized visuals with a robust level of detail and a largely seamless game world. The series already had a strong visual pedigree, thanks to a masterful use of Unreal Engine 3.
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